Sand Blocks: Drop Puzzle Guide homeSand Blocks: Drop Puzzle Guide

Sand Blocks Level walkthroughs

Find Sand Blocks level solutions fast. Search any level number or jump to a range, and every guide pairs the full video walkthrough with a written pull-order guide you can apply on the retry.

600 walkthroughs

All Sand Blocks levels

Every level covered on this site, grouped by range. Open a block to see the levels inside it — each one links to its video walkthrough and pull-order guide.

Levels 1–4040 levels
Levels 41–8040 levels
Levels 81–12040 levels
Levels 121–16040 levels
Levels 161–20040 levels
Levels 201–24040 levels
Levels 241–28040 levels
Levels 281–32040 levels
Levels 321–36040 levels
Levels 361–40040 levels
Levels 401–44040 levels
Levels 441–48040 levels
Levels 481–52040 levels
Levels 521–56040 levels
Levels 561–60040 levels

Sand Blocks levels FAQ

Quick answers about finding and beating Sand Blocks levels.

How many Sand Blocks levels have walkthroughs?

We currently publish a full video walkthrough and written pull-order guide for 600 Sand Blocks: Drop Puzzle levels, spread across four difficulty tiers: Beginner, Intermediate, Advanced and Expert. New levels are added as they are solved.

How do I find a specific level?

Type the level number in the search box above (for example 240) and press Go. You can also open a range page - 1-40, 41-80 and so on - for the block of levels your board belongs to.

What do the difficulty tiers mean?

Levels 1-99 are Beginner, 100-199 are Intermediate, 200-249 are Advanced, and 250-290 are Expert. The tier reflects how much planning a board needs under the clock - every level can be cleared with the right pull order.

Does every level have a video walkthrough?

Yes. Every walkthrough page pairs a full YouTube video solution - the exact pull order, one clean unedited clear - with a written guide to the pull-order principles that decide boards at that difficulty tier, so you can watch once and apply it on the retry.

Why do I keep getting stuck on the same level?

Most stuck runs come from pulling one color too early and walling off another color's sand. Fill the biggest pit first, leave scattered colors for last, and when one color blocks another, clear the blocking color first.